WorkStudioJournalContactRotterdam, NL ·
Motion & generative design studio · Rotterdam

We makepixels move.

Vonkel is an independent studio of nine designers, developers and one sound nerd. We build moving identities, films and real-time experiences for brands that refuse to stand still.

Selected work →
Studio timeRotterdam
Now bookingSpring 2027
Independent since2015
LatestAfterglow festival →

We treat code like clay and maths like a mood board, so the work keeps moving long after launch.

Most of what we make is not animated by hand. We design the rules, the colours and the behaviour, and then let systems do the drawing. That is how one identity can produce ten thousand trailers, and how an installation can still surprise us on its hundredth day.

We work best as a small, senior team sitting right next to yours: from the first sketch to the last export, without account managers in between.

Meet the studio →
What we do

Four ways to make things move

Most projects mix all four. We are happy to take on a single piece too, as long as it is an interesting one.

Motion & Film

Brand films, title sequences and launch campaigns. Concept, design, animation and sound under one roof.

2D / 3DTitlesSound

Generative Identity

Logos and visual systems written as code, so they can respond to data, music or simply the time of day.

SystemsCodeGuidelines

Live & Installations

Real-time visuals for stages, clubs, museums and public space, from one projector to a forty-metre LED wall.

Real-timeSensorsLED

Interactive Web

Websites and campaign pages where motion carries the message. WebGL, shaders and stubborn performance work.

WebGLShadersFront-end
9people in one studio by the Maas
140+projects shipped since 2015
23countries where our work has been on screen
0stock clips used. Ever.
How we work

From a rule to a world

  1. Listen

    We start with a workshop, not a pitch deck. What should people feel? Where will the work live? What absolutely cannot change? The answers become the constraints we design inside.

  2. Explore

    Two weeks of fast sketches in code and motion. You will see dozens of rough experiments, many of them ugly, and we will pick the two or three systems worth growing together.

  3. Craft

    The chosen system gets its colours, its type and its timing. This is the slow part: tuning parameters until the output feels designed rather than generated.

  4. Deliver

    Final films, real-time builds, tools for your team and a living style guide. We stay on call after launch, because systems that move occasionally need a nudge.

From the lab

Prints & experiments

Fridays are for unpaid curiosity. A few stills from the studio's ongoing series, all rendered straight from code.

Coastline study
Coastline study2026
Molten no. 4
Molten no. 42026
Moiré, slow
Moiré, slow2025
Branching
Branching2025
Colony
Colony2025
Carpet, depth 5
Carpet, depth 52024
Afterimage
Afterimage2026
Standing waves
Standing waves2024
Now booking spring 2027

Got something that should move?

Tell us about it →